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Unexpected

This is a level of an Alien World with several ancient human monuments, with a colourfoul vegetation and strange fly islands all around. I made all assets in Maya (Low Poly version), in Zbrush (High Poly version) and finally in Substance Painter the textures in 2048X2048. In Unreal I created the entire level with several Post Process effects, and with a Cinematic Camera I created a fly video of it that you can see it here: HD Long version: https://drive.google.com/file/d/1i_J_gUmsP5I3f6PN7jS3iYT6yOTBYvis/view?usp=sharing
Short versio: https://drive.google.com/file/d/16Stg6pScZJ9KAXu13s3i_XxTgLlI-IFQ/view?usp=sharing

Render_Bridge

Render_Bridge

Render_Tower

Render_Tower

Render_Maya

Render_Maya

Render_Moai

Render_Moai

Render_PortalOld

Render_PortalOld

Render_Sfinge

Render_Sfinge

Render_PortalNew

Render_PortalNew

Render_RomanTemple

Render_RomanTemple

Render_StoneEdge

Render_StoneEdge

Render_Arc

Render_Arc

Baking_Moai

Baking_Moai

Baking_Sfinge

Baking_Sfinge

Baking_PortalNew

Baking_PortalNew

Baking_StoneEdge

Baking_StoneEdge

Baking_PortalOld

Baking_PortalOld

Baking_Tower

Baking_Tower

Baking_RomanTemple

Baking_RomanTemple

Baking_Maya

Baking_Maya

Baking_Arc

Baking_Arc

Texturing_Tower

Texturing_Tower

Texturing_PortalNew

Texturing_PortalNew

Texturing_Arc

Texturing_Arc

Texturing_PortalOld

Texturing_PortalOld

Texturing_Maya

Texturing_Maya

Texturing_RomanTemple

Texturing_RomanTemple

Texturing_Moai

Texturing_Moai

Texturing_StoneEdge

Texturing_StoneEdge

Texturing_Sfinge

Texturing_Sfinge

HighPoly_StoneEdge

HighPoly_StoneEdge

HighPoly_Sfinge

HighPoly_Sfinge

Unreal_Terrain

Unreal_Terrain

Unreal_BSP

Unreal_BSP

Unreal_BSP1

Unreal_BSP1

Unreal_Foliage

Unreal_Foliage

Unreal_Asset_Implementation

Unreal_Asset_Implementation